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Starships, or ships, play a major role in No Man's Sky.

They are necessary for gameplay progression unless a player plans to stay on one planet the whole game.

Starships allow players to travel between planets and solar systems, fight in space battles, reach the centre of the galaxy, store resources, and trade.

Since NEXT the ownership of several ships doesn't require a freighter.

Due to the static nature of the seed in No Man's Sky, a well documented ship will always be able to be found again.

A system that spawns a rare design - for example an exotic - in its first armada landing on a space station or trade port will always do so on revisit or reload.

The same goes for the wait timers on stations or ports until a ship type shows up.

If a particular ship has piqued your interest, finding a station or port it lands on as part of the first group is the best grinding spot.

Every star system has 21 different ship designs: 7 shuttle types, 3 ships of each specialist type (Fighter, Hauler, or Explorer), 1 Exotic, and 4 other specialist ships based on that system's dominant race.

S-class ships will spawn more often in rich economies.

Note that a ship's properties are randomized each time it lands.

The only consistency is in the design and thus tier.